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Media Central Launches ECentralSports As Video Game Ad Spending Doubles

Publishing house continues to expand its influential audience through content diversification and targeting global emerging markets

  • MediaCentral expands roster of alternative media brands with launch of ECentralSports
  • ECentralSports set to capitalize on estimated US$148.8 billion2 Gaming market
  • New site to integrate with current MediaCentral titles including flagship brands NOW Magazine and the Straight leveraging existing 6.5 million audience to build immediate fanbase

TORONTO, ON / ACCESSWIRE / June 2, 2020 / Media Central Corporation Inc. (CSE:FLYY)(FSE:3AT) ("MediaCentral" or the "Company") today announced the launch of its latest original digital media platform, ECentralSports.com ("ECentralSports" or "ECentral"). ECentralSports is a dynamic digital destination for ESports fans in search of the latest in news, competitive gaming coverage, analysis, events, lifestyle features and gaming culture. With a strong focus on covering cultural, artistic and social subjects from deep within the esports world, ECentral provides the ultimate insider guide to the burgeoning industry.

ECentralSports is set to capitalize on the global gaming and ESports phenomenon, a market currently estimated at US $148.8 billion2 and growing. From January to March 2020, consumer spending on video games reached $10.86 billion in the U.S. alone, an increase of 9 per cent compared to the same period last year3. Another study done by MediaRadar found that ad spending in the gaming category has increased by nearly 55 per cent from January 2020 to April 2020 alone1, demonstrating an acknowledged shift in media consumption.

"The world of ESports has grown into a massive industry, one with its own hierarchy of superstars. If the past few months have shown us anything-with ESports stepping up to fill the void left by the absence of pro hockey, auto racing, and other traditional sporting events-it's that the potential audience for this is bigger than anyone ever thought. This global phenomenon reaches beyond the gaming community and into mainstream pop culture as a whole," said newly minted ECentralSports editor John Lucas, a former editor at the Straight. "This is an exciting moment, and ECentralSports is well positioned to become a go-to information hub for ESports fans."

ECentralSports will offer gaming fans the latest information on industry updates, insights from experts, virtual event access, stats. The site will also offer local experience guides providing fans news around local events and activities. Daily coverage includes up-to-date news, commentary, and Twitch streams from the worlds of Overwatch, PUBG, League of Legends, Fortnite, Dota 2, Valorant, Rainbow Six Siege, CS:GO, and more.

ECentralSports is the second original digital platform conceived by MediaCentral, following the 2019 fall launch of Canncentral.com, a digital cannabis lifestyle publication. The Company also owns iconic alternative publications Toronto's NOW Magazine ("NOW" or "NOW Magazine") and Vancouver's Georgia Straight ("the Straight"), after acquiring both titles over the last six months. Collectively, MediaCentral reaches 6.5 million engaged consumers across Canada and the Company plans to leverage this audience to build ECentralSports.

"We launched MediaCentral with an aggressive plan to produce and acquire high-quality publications with the ambition of consolidating, digitizing and monetizing an audience of over 100 million influential readers across North America," said Brian Kalish, CEO of MediaCentral. "ECentralSports.com is a natural extension of our current roster, as we look to exploit trending niche markets to drive audience growth and attract significant advertising dollars. Our team has already initiated steps to drive traffic to ECentralSports by integrating the platform with our existing titles, tapping into our influential audience of 6.5 million Canadians. This opens immediate opportunities to monetize the channel by offering integrated marketing solutions to the major players the global gaming market."

Sources:

  1. AdAge
  2. Newzoo
  3. The NPD Group Q1 2020 Games Market Dynamics: US report

About Media Central Corporation Inc.

Media Central Corporation Inc. (CSE: FLYY, FSE: 3AT) is an alternative media company situated to acquire and develop high-quality publishing assets starting with the recent acquisition of Vancouver Free Press Corp., the purchase of NOW Communications Inc. and the launch of digital cannabis platform CannCentral.com. MediaCentral is consolidating and digitally monetizing the over 100 million coveted and premium consumers of the approximately 100 alternative urban publications across North America, creating the most powerful audience of influencers.
www.mediacentralcorp.com
Instagram: @mediacentralcorp
Twitter: @mediacentralc
Facebook: Media Central Corp.

About ECentralSports

ECentralSports is a dynamic digital destination for eSports fans in search of the latest in news, competitive gaming coverage, analysis, events, lifestyle features and gaming culture. With a strong focus on covering cultural, artistic, and social subjects from deep within the esports world, ECentral provides the ultimate insider guide to the industry. ECentralSports is a wholly owned subsidiary of Media Central Corporation Inc. (CSE: FLYY, FSE: 3AT).

https://ecentralsports.com/
Instagram: @ecentralsports
Twitter: @ecentralsports
Facebook: @ecentralsports

CAUTIONARY NOTE REGARDING FORWARD-LOOKING STATEMENTS

Certain information in this news release constitutes forward-looking statements under applicable securities laws. Any statements that are contained in this news release that are not statements of historical fact may be deemed to be forward-looking statements. Forward looking statements are often identified by terms such as "may", "should", "anticipate", "expect", "potential", "believe", "intend" or the negative of these terms and similar expressions. Forward-looking statements in this news release may include, but are not limited to, statements with respect to internal expectations, expectations with respect to estimated margins, cost structures, and cost structures in the media industry. Forward-looking statements necessarily involve known and unknown risks, including, without limitation, risks associated with general economic conditions; adverse industry events; marketing costs; loss of markets; future legislative and regulatory developments involving; inability to access sufficient capital from internal and external sources, and/or inability to access sufficient capital on favourable terms; the media industry generally, income tax and regulatory matters; the ability of MediaCentral to implement its business strategies; competition; currency and interest rate fluctuations and other risks.

Readers are cautioned that the foregoing list is not exhaustive and should carefully review the various risks and uncertainties identified in the Company's filings on SEDAR. Readers are further cautioned not to place undue reliance on forward-looking statements as there can be no assurance that the plans, intentions or expectations upon which they are placed will occur. Such information, although considered reasonable by management at the time of preparation, may prove to be incorrect and actual results may differ materially from those anticipated.

The forward-looking statements included in this news release are made as of the date of this news release and the Company does not undertake an obligation to publicly update such forward-looking statements to reflect new information, subsequent events or otherwise unless required by applicable securities laws.

Forward-looking statements contained in this news release are expressly qualified by this cautionary statement.

For further information:

Investor Relations:
Investors@mediacentralcorp.com

Media:
Faulhaber Communications
Lexi Pathak
media@mediacentralcorp.com

www.mediacentralcorp.com

SOURCE: Media Central Corporation Inc.



View source version on accesswire.com:
https://www.accesswire.com/592243/Media-Central-Launches-ECentralSports-As-Video-Game-Ad-Spending-Doubles

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